..:: TM/HM List ::..


HM stands for Hidden Machine. They can be used outside of battle in the appropriate places. They can be taught to more than one Pokemon.
NameDescriptionTypePowerAccuracy
HM01 CutCuts down little trees outside of battle.Normal50100
HM02 FlyYou may Fly to any other town, and it skips one turn in the air and then attacks.Flying7095
HM03 SurfYou may Surf across any body of water.Water95100
HM04 StrengthCan move boulders outside of battle.Normal80100
HM05 FlashLights up dark caves, and decreases opponent's accuracy in battle.Normal---100
HM06 Rock SmashDestroys rocks outside of battle.Fighting20100
HM07 WaterfallLets Pokemon swim up waterfalls outside of battle.Water80100
HM08 DiveLets Pokemon dive under the water outside of battle.Water60100
TM List
TM stands for Technical Machine. They can only be taught to one Pokemon, thus can only be used once, unlike HM moves.
NameDescriptionTypePowerAccuracy
TM01 Focus PunchVery powerful attack, hits after two turns.Fighting150100
TM02 Dragon ClawA powerful Dragon attack, no other effects.Dragon80100
TM03 Water PulseHas a 20% chance of causing confusion to the opponent.Water60100
TM04 Calm MindIncreases Special Attack and Special Defense.Psychic------
TM05 RoarMakes Wild Pokemon run, and if any more Pokemon left causes a trainer's Pokemon to randomly switch.Normal---100
TM06 ToxicPoisons foe, and Poison damage increases every turn.Poison---85
TM07 HailHits every Pokemon in battle every turn whose not an Ice-type.Ice---100
TM08 Bulk UpRaises user's Attack and Defense.Fighting------
TM09 Bullet SeedHits opponent 2-5 times every turn used.Grass20100
TM10 Hidden PowerPower and type varies within the user.Normal70100
TM11 Sunny DayLets you use Solar Beam in one turn, and increases Fire attacks.Fire------
TM12 TauntForces opponent to only use attacking moves for a few turns.Dark---100
TM13 Ice BeamHas a 10% chance of freezing the opponent.Ice95100
TM14 BlizzardHas a 10% chance of freezing the opponent.Ice12075
TM15 Hyper BeamAfter attacking, user must recharge one turn.Normal15095
TM16 Light ScreenHalves damage from opponent's Special Attacks for 5 turns.Psychic------
TM17 ProtectShields user from foe's attack for 1 turn, will not work if you keep on using it.Normal------
TM18 Rain DanceRaises Water attacks, weakens Fire attacks.Water------
TM19 Giga DrainAttacks opponent and heals by half of the lost HP from previous attack.Grass60100
TM20 SafeguardProtects user's status to avoid stat changes.Normal------
TM21 FrustrationThe more the user dislikes you the stronger the attack will be.Normal1-120100
TM22 Solar BeamCharges 1st turn, and attacks next turn.Grass120100
TM23 Iron TailHas a 10% chance of lowering foe's defense.Steel10075
TM24 ThunderboltHas a 10% chance of paralyzing foe.Electric95100
TM25 ThunderHas 30% chance of paralyzing foe.Electric12070
TM26 EarthquakeCan damage opponent that's hiding underground, too.Ground100100
TM27 ReturnThe more the user likes you, the stronger the attack.Normal1-120100
TM28 DigDigs underground 1st turn, attacks 2nd turn.Ground60100
TM29 Psychic10% chance of lowering foe's Special Defense.Psychic90100
TM30 Shadow Ball10% chance of lowering foe's Special Defense.Ghost80100
TM31 Brick BreakUneffected by Light Screen, etc.Fighting75100
TM32 Double TeamIncreases Evasiveness.Normal------
TM33 ReflectAttack moves from foe are weakened for 5 turns.Psychic------
TM34 Shock WaveNever misses.Electric60100
TM35 Flamethrower10% chance of causing the foe a burn.Fire95100
TM36 Sludge Bomb10% chance of poisoning foe.Poison95100
TM37 SandstormDamages all Pokemon for 5 turns that are not Steel, Rock, or Ground types.Rock120---
TM38 Fire Blast10% chance of burning foe.Fire12085
TM39 Rock TombLowers foe's Speed.Rock5085
TM40 Aerial AceNever misses.Flying60---
TM41 TormentPrevents the foe from using moves twice in a row.---100
TM42 FacadeDoes more damage when user effected by status problem.Normal7-100
TM43 Secret PowerUsed for Secret Bases outside of battle, and attack varies depending on location. 30% chance of dealing a status problem.Normal70100
TM44 RestHeals all HP while asleep.Psychic------
TM45 AttractMakes foe fall in love with user, foe unable to attack 50% of the time.Normal------
TM46 ThiefSteals foe's hold item while attacking.Dark40100
TM47 Steel Wing10% of increasing user's Defense.Flying7090
TM48 Skill SwapSwitches abilities with opponent.Psychic---100
TM49 SnatchCounters foe's attack.Dark---100
TM50 OverheatUser's Special Attack halves every turn this move is used.Fire14090



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Eonlight Valley, all its content and graphics are unless stated otherwise (c) Kronakitty (kronakitty@gmail.com) 2005-2008. Official Pokemon contents and images are (c) Nintendo 1995-2008. This is only a fan site, and I do not claim ownership of Pokemon.